Archive for the 'General' Category

Infected is Released

The day many a junkie has been waiting for. The release of Scott Sigler’s Infected. This could be the time all of those new media content producers has been waiting for. A big release with a big publisher for a book that has technically been in the wild for quite some time. And you could read it/listen to it for free. What the publishers have failed to realize in the past is that the free content is actually a very good thing, because it builds up a fan base of people who will definitely buy the book and will tell thousands of people about it, building buzz, before it is ever published. Publishers should be extremely happy that writers are taking an active roll in their marketing, going far beyond just a typical book tour. The new media authors also get their fans involved with the story, either by using their name as a character or playing voicemails from the fans on the books podcast. Be sure to check Scott Sigler’s website for more amazing yet creepy stories.

Here are some pictures from my little trip to pick up a copy of Infected from a local book store.

Infected 1

Not many copies left, but I am glad I got here in time. Busy work day so I couldn’t make it to the book store until late.

Infected 2

Happy happy me with my brand new copy.

Infected 4

My postcards and stickers that I ordered arrived on the same day. At least I can go out and promote it even more now.

Infected 5

Fun with the stickers.

Does your vote count?


Diebold Accidentally Leaks Results Of 2008 Election Early

Yes I know it is April Fool’s Day, but how far from the truth is it really?

Upcoming INFECTED Release April 1st.

Update: With the release of the book Random House has removed
the PDF. All that means is you need to go buy a copy for yourself, it’s
worth it. You can also catch the podcast free at http://www.scottsigler.com.

If you haven’t heard of him, you need to. He is an amazing author with a sick mind. Scott Sigler is the person that got me into podcast fiction and at first I didn’t understand why he called his fans junkies. Now I do. If you haven’t listened to any of his stuff you can read his soon to be released novel Infected, in full for free, by clicking here. If you enjoy it, please tell others and make sure to go to your local bookstore on April 1st and buy a copy.

If you want to learn more about the man himself, one of his fellow podcast authors had an amazing interview with him which can be found on J.C. Hutchin’s site.

BarCamp Orlando

I will finally be attending my first BarCamp. I am very excited that they are holding one in Orlando, FL. What is ironic though is that I am currently dissolving my web design company. I need to focus on building one company at a time and it is easier to build a company when you have multiple people working together. I hope I can help out with stuff and not have to present, because I have no idea what I would present. But I wanted to spread the word so here are some links.

I will be there for both days, but I want as many people to be at day two as possible because it is the precursor to PodCampOrlando. Depending on how it goes could very well determine whether or not there will be a PodCamp this year, at least in the Orlando area.

Issuu + Playing For Keeps

So thanks to Webware I just dicovered a new service called Issuu.  It is similar to Scribd, but the viewer is so much better.  The only thing it is missing is a bulk uploader.  Well I decided to try it out by uploading the Creative Commons licensed pdfs of Mur Lafferty’s Playing for Keeps.  All of the issues have been uploaded here if you want to embed them on your own site.  Just click on the player below to see the full version, and you can even view it full screen once on the full viewer.

Update: It seems as though you can’t view my Issuu profile page and thereby see all of the issues that are uploaded without signing up for an account, so here are the links to each issue.

Playing For Keeps Issue 2
Playing For Keeps Issue 3
Playing For Keeps Issue 4
Playing For Keeps Issue 5
Playing For Keeps Issue 6
Playing For Keeps Issue 7
Playing For Keeps Issue 8
Playing For Keeps Issue 9
Playing For Keeps Issue 10
Playing For Keeps Issue 11

Third Wave Vlog

Straight from the mind of Mur Lafferty.  A video blog about a Third Waver and his experiences as he learns what his powers can do.  To learn more about unlikely heroes and their odd powers visit the Playing For Keeps website and subscribe to the podcast novel.

Podcast Novels

I have been deleting podcasts that I don’t really need to listen to anymore off of iTunes so I would no longer be behind by 60 podcasts on my iPod.  That doesn’t work to well with current event and tech news podcasts.  So I had finally trimmed it down to under 20 podcasts.

Then I got hooked on Podcast Novels…  I suppose I should blame Scott Sigler because his book, Earthcore, was the first I had listened to from a lovely website called Podiobooks.com.  Well as soon as I was 5 episodes into it I knew I was hooked so I went and downloaded his second book, Ancestor, just so it would be ready for me.  After I finished that I saw The Rookie and thought that football didn’t really interest me all that much, but I decided to give it a try anyway.  All I could keep thinking throughout the whole book was how awesome football would be if it was really like how it was in The Rookie.  Needless to say it didn’t take me long to listen to that book.  This brought me to Scott’s current novel, Nocturnal.  Everything was going so well because I could just listen to each book and move onto the next.  Then I caught up to the point that I actually had to wait more than a day for the next episode to come out.  This just wouldn’t do, I needed my fix.  I realized what Scott Sigler meant when he called his fans “junkies.”  Thus began the downward spiral.  I decided to branch out and test the waters of some other podcast novels.  Nocturnal usually has a promo or two at the end of each episode so I decided to start there.  Two in particular caught my interest because I am a big fan of comic books. Black Shadow and Playing for Keeps.

Black Shadow is really neat because it has locals from DC Comics.  It is a story of a super hero having to deal with the supernatural.  I am excited to see where the story goes.  The description of Hell was pretty amazing and does not sound like a fun place at all.

Playing for Keeps is really awesome.  I’ve always thought that if super heroes with powers really existed then some people would wind up with some odd or worthless powers.  I’ve always thought that it was weird that there was no in between for powers.  Either they have some epic really useful power, or they have no power at all.  It’s also refreshing to see that the “Heroes” aren’t really as great as they are usually portrayed.  I’m also a big fan of the underdog beating the crap out of the favorite.  There have even been cameos from people on the SciFi channel.  A description of some of the amazing things she has done for her podcast novel can be found here.  The podcast is available for free here, or you can buy the finished book from Lulu.com.

I’ve gotten so into this stuff that I find my self joining the Playing for Keeps Street Team to help spread the word.  I am also creating a Scott Sigler Mahalo page for people to find stuff about him easily.  I would love to make a page for all these new media authors because they are so nice, but I didn’t realize how strict the standards are for Mahalo and how much work is involved in creating a page.  I will gladly share links for each of the authors with Mahalo which will create a “stub” page, but I don’t think I can handle creating another full blown SERP for them.

So if you want to find some amazing new content online either in podcast or print then check out those links above.  I am just getting into 7th Son by J.C. Hutchins, so I can’t say much about it yet, but the first two episodes that I have listened to have been very intriguing.

Sitepoint CSS Reference

Sitepoint recently announced that they are releasing a CSS Reference site.  If you signed up for the forums before December 1st, you get a free invite.  I was about to go out and buy a CSS reference book for my web design career but I might just try to see if I can use this in my workflow.  From what I understand, they will be releasing a companion book so you can have a handy shelf reference and I might just get that.  In the mean time though I will poke around the reference site and see just how useful it is.  Check it out if you are a member of the Sitepoint forums by clicking here.  It looks like they will be making an HTML and JavaScript reference site as well.

Blog Action Day

blogactionday
Today is Blog action day. The day thousands of bloggers post something about the environment to raise awareness. I know it is very near the end of the day but I definitely wanted to contribute my post.

The tips I want to recommend have to do with something that has been all over the news lately. Al Gore getting the Nobel Peace Prize for his efforts in towards “solving the global climate crisis.” He created a group called The Alliance for Climate Protection. I need to do more research as I have never been a big fan of Al Gore, but the Alliance website has quite a few good tips on it. I have always wanted to go more green, such as getting solar energy or something, but never really new how. There is a great article on the Alliance website that offers quite a few suggestions.

I hope everyone starts doing at least a little to help out the environment. I am really not a hippie or anything, but we can do things better and I know it will take some time. But if everyone starts doing just a little, it will add up to a lot.

3 Reasons to Play EVE Online

1. Your character advances even when you aren’t logged on.

I think the way EVE skills work are great. It takes a certain amount of time to learn a particular skill. The time is determined by the attributes your character has, which is based on how you made your character. Once you set the skill to train, that time counts down whether you are logged in or not. You can increase your attributes by training in learning skills as well which will lower your training times in the long run. The only downside is that you can’t queue your skills, you have to log in to change your skills. That isn’t that bad though, CCP(the company that created EVE) wants people to play and enjoy the game, not just pay a monthly fee for people to gain skill points. There is a great tool as well for planning out your skills called EVEMON, which will actively monitor your training progress and remind you of a skill completion even if you are not logged in.

2. The universe in EVE is freaking huge.

EVE Online may not have as many players as World of Warcraft, it may not even have as many players as what are logged into World of Warcraft at any given moment. But at least with EVE you don’t have to worry about trying to figure out what server your friends are on. There is only 1 server. Ok, so there are multiple servers, but they are transparent to the player. There are over 5000 star systems in the EVE universe. If you want to hide from someone, it isn’t that hard. At the same time though, all you have to do to meet up with your friends is agree upon a certain star system to meet up in. You also don’t have to visit the same place twice if you don’t want to. I forgot to mention how beautiful the graphics are as well. Each system has it’s own unique look to it, and when you really start exploring you can find some amazing looking systems. One of the things that has always bugged me about MMOs though is traveling. With EVE you can set autopilot to warp from one place to another. It does take a bit of time, but you can do other things while warping. I suggest you monitor your progress though, because pirates can pull you out of warp and attack you. This brings me to my next point.

3. Combat – Battles have never looked so pretty.

The combat system in EVE Online is amazingly in depth. So in depth that many people will naturally shy away from the game because it isn’t really for the casual gamer. With most games, when it comes to combat, there is usually one or two effective strategies for whatever class you play. In EVE each ship has a purpose, and then you can custom fit it for a specific mission be it electronic warfare, interdiction(pulling people out of warp), drone support where you have a bunch of small AI fighters that fight for you, or head on combat. Narrowing it down further to the head on combat, first you have to design your defenses. There are 3 levels of hitpoints that ships have, shield, armor and structure. One of those 3 will be your “tank.” That will be the portion of your hitpoints that can take the heaviest beating from either having a massive amount of hitpoints, resistances to the various types of damage, fast regeneration of those hitpoints, or a balance of all of those. Then you have to plan on what kind of damage you want to dish out. When working on that you have to try and guess what types of damage the person you are fighting will be the most weak to. Different weapons also have different ranges and utilize different types of ammo. With bigger weapons it can also be harder to hit smaller, more agile ships. All this combined with an almost unlimited number of skill combinations make for a very intricate combat system. The visuals for combat are also quite amazing. The explosions in game are spectacular. When you see someone getting hit by a missile it is pretty impressive, and when a ship blows up the explosion is even larger. There is a video called Day of Darkness, which shows some great combat.

4. The community and company make the game…literally.

Yes I know I only said 3 reasons, but this could be the most important one. First, because the game can be so involved the average age of the players are much higher than a typical MMO. Last I heard, the average age for players of EVE Online is 27. From what I have seen, this makes for a much more mature community. I haven’t seen any flame wars on the forums and everyone is very willing to offer tips and help. There is a player made group in game called EVE University, whose soul purpose is just to help out new players to understand the game and play it better. CCP as a company is also very attentive to it’s players. They are always taking suggestions, and if the suggestion is feasible they will try to work it in. Some of the things they just implemented are bombs for stealth bombers, larger areas that in game corporations can take control over, and a heat system giving players the ability to overpower systems for a short amount of time. The company is also creating an oversight committee of players to visit their headquarters in Iceland once per year to make sure that no one at CCP is helping anyone in game to cheat and that everything is balanced.

*This post was written as part of Blog Project Three